This is another major piece I worked on at Labrodex. This was a collaboration between a few of the artists in the studio.
I created the high poly sculpt in ZBrush from a rough concept mesh, optimized the low poly mesh, created efficient game -ready packed UVs, baked and painted textures in Substance, and set-up materials in Unreal Engine 4. This model is using two packed texture sets at 4k resolution, instanced in Unreal Engine 4 for efficiency. This character is property of Labrodex, Inc.
VR REAL-TIME ENVIRONMENTS
Images of game levels from virtual reality game Scraper: First Strike. I did all of the preliminary level design and a majority of the larger machinery and architectural models and hero assets. I also managed a good portion of the asset integration and artwork coming from external teams, provided feedback and managed external artists, and did my best to maintain a consistent and cohesive art style during my time at the studio. I learned a ton from working with this team and it was a vital learning experience.
Artwork is property of Labrodex, Inc.