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In total, I worked on over 1200 pieces of gear for 35+ different characters featured in Mortal Kombat 11 (some characters are yet-unreleased DLC and still under NDA). Most of this work was material creation/surfacing, skinning, rigging, mesh cleanup/ polish, and integration into the game engine. I was also responsible for coordinating all things related to gear assets within the studio between different departments,  and regularly communicated with outsource teams to ensure quality and proper functionality for all assets.


All images are raw in-game screenshots from the PS4 console.

(MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)

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