MORTAL KOMBAT 11 : CHARACTER GEAR

SonyaGloves_001
SonyaGloves_001
SonyaHeadgear_017
SonyaHeadgear_017
SonyaDrone_006
SonyaDrone_006
NoobBandolier_010
NoobBandolier_010
NoobHelmet_028
NoobHelmet_028
NoobScythe_011
NoobScythe_011
KotalTotem_008
KotalTotem_008
KotalSword_010
KotalSword_010
KotalScythe_026
KotalScythe_026
KollectorLantern_007
KollectorLantern_007
KollectorBackpack_001
KollectorBackpack_001
KollectorMace_001
KollectorMace_001
FrostBackpack_013
FrostBackpack_013
FrostMask_001
FrostMask_001
FrostChest_002
FrostChest_002
KanoMask_009
KanoMask_009
KanoKnife_002
KanoKnife_002
KanoHeart_022
KanoHeart_022
KitanaMask_025
KitanaMask_025
KitanaSai_005
KitanaSai_005
KitanaFan_002
KitanaFan_002
GerasFists_004
GerasFists_004
GerasBattery_009
GerasBattery_009
GerasChest_001
GerasChest_001
JacquiGauntlet_010
JacquiGauntlet_010
ErronRifle_003
ErronRifle_003
CassieGun_009
CassieGun_009
JohnnyGlasses_017
JohnnyGlasses_017
JohnnyGloves_004
JohnnyGloves_004
JaxArms_010
JaxArms_010

In total, I worked on over 800 pieces of gear for 35+ different characters featured in Mortal Kombat 11 (some characters are yet-unreleased DLC and still under NDA). Most of this work was material creation/surfacing, skinning, rigging, mesh cleanup/ polish, and integration into the game engine. I was also responsible for coordinating all things related to gear assets within the studio between different departments,  and regularly communicated with outsource teams to ensure quality and proper functionality for all assets.

 

All images are raw in-game screenshots from the PS4 console.

(MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)