MORTAL KOMBAT 11 : CHARACTER GEAR

SonyaGloves_001
SonyaGloves_001
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SonyaHeadgear_017
SonyaHeadgear_017
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SonyaDrone_006
SonyaDrone_006
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NoobBandolier_010
NoobBandolier_010
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NoobHelmet_028
NoobHelmet_028
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NoobScythe_011
NoobScythe_011
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KotalTotem_008
KotalTotem_008
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KotalSword_010
KotalSword_010
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KotalScythe_026
KotalScythe_026
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KollectorLantern_007
KollectorLantern_007
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KollectorBackpack_001
KollectorBackpack_001
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KollectorMace_001
KollectorMace_001
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FrostBackpack_013
FrostBackpack_013
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FrostMask_001
FrostMask_001
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FrostChest_002
FrostChest_002
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KanoMask_009
KanoMask_009
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KanoKnife_002
KanoKnife_002
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KanoHeart_022
KanoHeart_022
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KitanaMask_025
KitanaMask_025
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KitanaSai_005
KitanaSai_005
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KitanaFan_002
KitanaFan_002
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GerasFists_004
GerasFists_004
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GerasBattery_009
GerasBattery_009
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GerasChest_001
GerasChest_001
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JacquiGauntlet_010
JacquiGauntlet_010
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ErronRifle_003
ErronRifle_003
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CassieGun_009
CassieGun_009
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JohnnyGlasses_017
JohnnyGlasses_017
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JohnnyGloves_004
JohnnyGloves_004
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JaxArms_010
JaxArms_010
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In total, I worked on over 1200 pieces of gear for 35+ different characters featured in Mortal Kombat 11 (some characters are yet-unreleased DLC and still under NDA). Most of this work was material creation/surfacing, skinning, rigging, mesh cleanup/ polish, and integration into the game engine. I was also responsible for coordinating all things related to gear assets within the studio between different departments,  and regularly communicated with outsource teams to ensure quality and proper functionality for all assets.

 

All images are raw in-game screenshots from the PS4 console.

(MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)