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MORTAL KOMBAT 1 : MATERIAL AND TEXTURE WORK

For Mk1, my duties mainly consisted of overseeing outsource partners for characters and props. This included creating feedback videos through various stages of production, from initial block-out to high res to game res and materials and texture work. Despite most of my time on the project being spent ensuring our characters were of the utmost quality, I did have some time to do some material work and polish myself. 

Meshes  and initial material/texture pass created by Collider Craftworks (formerly NXA Studios), Virtuous and in-house at NetherRealm Studios. Credit will be specified on each image. I was responsible for final material pass and polish on the meshes shown here. 

(MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)

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