CARTOON CREATURES

Whimsical creatures designed in-house by Fivestone for a Unity VR game in which the player can pivot the viewport on a central point. 

Each creature is somewhere between 600 - 1300 polygons and is fully optimized for both mobile platforms and VR. I was responsible for modeling the creatures in ZBrush and then retopologizing them in Topogun and Maya. I was also responsible for UV mapping, texturing and Material set-up. During the modeling and texturing process, I worked very closely with the creative team at Fivestone to match these creatures to Fivestone's creative vision. 

 

The target hardware is Android / iOS paired with Google Cardboard and the HTC Vive.

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WIREFRAMES

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TEXTURE MAPS

Hand - painted textures created in ZBrush with minor tweaks in Photoshop on the high - res sculpts then transferred to the low - poly game mesh.  UVs created in Maya 2016.

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HIGH - POLY ZBRUSH SCULPTS

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