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This project was created in about five days from the beginning of the model to the final Marmoset renders. I really enjoyed working on this model because it really pushed my understanding of Substance Painter and made me explore more features and creative ways of texture creation in the software package. I had also never used Marmoset to render out final images, so I also familiarized myself with a new rendering tool. 

The model was created almost exclusively in Maya with minor detailing and tweaks in ZBrush. Textures were created primarily in Substance with tweaks in ZBrush and Photoshop, and the final render was done using Marmoset Toolbag. 

                  DIFFUSE                                     SPECULAR                                     NORMAL                                         GLOSS               

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