A character model created for the game Iris Burning. I created the model in ZBrush then sent the file to the Iris Burning team to implement in-game. The model is meant for the Unity game engine and created for a top-down isometric strategy style of gameplay. I got to expereince the way motion capture animation is set up and done using live-action actors. 





The following images are of the fully animated and rigged character in-engine.  The final polycount of the model is about 2500 polygons.





High-res sculpt :




Credts: Character Model - Alyson Adams, Motion Capture Technician - Michael Listo, Textures - Stuart Morris, Remeshing and Optimization - Will Preston, Gun Model -Tanner Hartman, Gun Texture - Trevor Bohuslav